Playing with what you own in any setting.

What to do with all your mins!

I believe that the miniatures you bought are yours, not some game systems or company’s. I have mins from GW, Heroscape, Heroclixs, Mantic, ect. I’ve played multiple systems and like them all but sometimes I want to play my own games with house rules, no sense in recreating the wheel. I’ve been playing a spaceship battle game using modified Babylon 5 ACTA, Full thrust and BFG. I divide the hull points by 2 from Full Thrust, added weapons from ACTA and BFG. The setting I’m using is Earth in the latter part of this century. America is now the Federal States of America more of the back story coming later. What do you think about using all of your miniatures? Right now for my Necromunda/Mordehim I’m really feeling the Bloodbound I like the vibe of killer cannibals living in a ruined city.

I’ve been using this America 2050 map to show future hive cities and the high speed rail routes that connect them. The smaller circles are where a hive fleet remains crashed into America. I’m using ‘nids from GW mostly guants and genestealers, with the queen being a hive queen from Aliens. I painted my nids black and highlighted them in metallic silver and gold with the spore mines silver with red highlights. Most people would say ‘hey you can’t paint nids like that!’ I bought them so I can paint them anyway I want. As a fan of Alien and Aliens I first had my guardsmen fighting them on a space hulk. As my game evolved I had them make it to Earth in the late 2019’s and crushed as a threat late 2025. The bug wars forced us to move into hive/mega cities for defense with a few hives still present. But unknown to us the bugs were carrying a parasite a race that was on the verge of being consumed by a hive fleet. The desperate race combined their DNA with the bugs every 1 in 50 bugs born is a reborn remnant of that race now know as the Plague   I’m using my Marro miniatures from Heroscape.

The Plague also damaged the DNA of new species the first sign are citizens turning into zombies. A good use for any zombie miniatures I have around. Then they become hybrids crossed with bug DNA and human a good use for my Genestealer Neophyte Squad.

As you can see the sky is open to what you want to do. If you don’t want to spend a ton of money fielding a large army squad base scrimmage games are the way to go. The big companies like GW and others might lose out on a bunch of money from you amassing one large army they gain from you buying a bunch of starter sets! Either way you go collecting large armies or small squads you are now hooked, the beast has sunk it gaming claws in you. I know from personal experience. My next project are these guys.

Federal States of America

Razor wire continues to be installed along fencing around the Capitol Sunday. (Evelyn Hockstein/for The Washington Post)

So in my homebrew setting I was struggling on how did we go from the United States of America to the Federal States of America. What was the catalyst? A natural disaster, pandemic, or alien invasion? How about a insurrection and a second American Civil War? Wow! That’s deep I thought and then January 6th 2021 happened. I was like is this life imitating art or Vice versa?

Now I am an adult, served in the military and have seen some things. I wanted my life experiences to port over to my dream miniature game of one system, one universe. If there is anyone reading my sporadic blog and have art skills I would love a American flag black and silver with a silver eagle on a black background where the stars go.

Anyway, I was really struggling on how American turned into a fascist dystopian state and everyone went for it. So sit back and I’ll tell you how we became the Federal State of America the short form. Right wing extremists attempt to assassinate 46th President and Vice President and all governors of the 50 states. Well ole 46 and the federal government wasn’t going to let that happen and declared martial law and suspended the constitution. In less than 24 American hours changed from a constitutional republic to a federal feudal system.

Unrest In Canada and Mexico lead to both countries to join America into changing to a American form of federal government. The flags of those countries changed to the silver and black of the “new” federal system. So what does it mean for the game? I’ve been working on some Imperial guards as troops and wanted a Starship Troopers gray and black color scheme, kinda like the WW2 Wehrmacht. And no I’m not a nazi or anything like that! Anyway remember folks they’re your miniatures play with them how you want!

Warcaster, Frostgrave, Stargrave equals Mass Effect!

Marcher World Faction

So as some of you know by now. I’m always searching for the “perfect” game system for solo play. Reason for solo play is my oldest Son Commander Space Chicken lives far away and the plague. If I want to game I’m going to have to do it by myself.

So as a vet of Frostgrave. I like the game mechanic, d20 is swingy but I’d easy to learn just like Rangers of Shadow Deep. But I own more sci fi miniatures than fantasy. Played a few games by substituting sci fi miniatures, worked ok but as always I wanted a easier system. Then Warcaster Neo-mechanika came out!

With Warcaster for some reason I wasn’t really down with the system at first. Don’t know why, maybe I had a mental block or something. But the rules just didn’t stick. Then one day I was watching one of my favorite YouTuber channels War Budgies who did a videos on how to play and then three game videos. I was shocked on the simplicity of the system. I was already doing something similar using a bastardized Dust game using the dice from Star Saga.

Then a light went off. I can do a Mass Effect style game using my existing range of miniatures from many systems. By disecting Warcaster and Frostgrave I could combine it into a Mass Effect style game. Using the activation, stats, and combat from Warcaster and using the Cypers like spells from Frostgrave I’ve got Mass Effect!

You can find the range of Cypers on the Warcaster kickstarter or Scribd. Having only 12 to 15 Cypers cards limits your spells, yes according to the Warcaster rules you recycle once you run out. I’m just riffing off the top of my head right now I haven’t played it. Also having a Warjack aka big stompy robot I found several in the GW range Dreadnoughts, Kastlen robots, and Elder Wraithlord. Using the never ending troops from Warcaster, the Wizard and apprentice from Frostgrave aka you can’t bring a weaver back like Warcaster so you better protect him, her or it!

I see similarities between factions in Warcaster and in 40k. Like the Aeternus Continuum has strong Mechanicus vibes. And the Iron Star Alliance is most definitely Palanite Enforcers! All you need for the GW stuff is a substitute for the Warjack. I’m going to play around with this idea this Christmas weekend. Hopefully I get a video or pictures of a bat rep either here or on my youtube channel. Until next time remember they’re your miniatures play with them how you want to!

Alpha Strike in my world.

So I guess I’ve been under a rock.

Alpha Strike

I didn’t know Battletech had a fast play rule set. Guess my focus on GW games and the death of my Mother got me off track. So I’ve benged all the content I could on Youtube, shout out to Death From Above Studios. And I said to myself damn I’ve got Dropzone Commander which I’ve played twice and a bunch of miniatures from that setting and some Mechclix miniatures ‘ wheels start turning.’

I’ve got my own setting and if I set it a couple hundred years in the future and the collapse of Galatic civilization and a new dark age, both a mixture of 40k, Battletech, Firefly and others then I’ll have my setting I want to be able to tell stories from the near to the far future.

So I’ve combined my Star Trek remade map and looked at the current map of Batteltech and said hum the Human Sphere could be this tiny part of my main map.

Current setting map.
Batteltech map.

So around Sol on my main map the human sphere fits in. I love Chris Moeller’s Iron Empires and Jim Starlin’s Dreadstar influence me heavily. And I can’t leave out 30K, Core Space, Star Wars and Galaxy’s Edge. So back to the point. I could have my own dark age galaxy setting the death of the Emperor and the balkanization of the Empire. I could use my Space Wolves and White Scars as barbarians raiding the local space around Sol. So where does Alpha Strike fit in? Glad you asked.

I’m a big fan of massed battles and Alpha Strike fits right in to my personal system of quick games. So I’m planning on picking out specific Mechs for my setting that every faction has access to. So on the macro scale you have Mechs, tanks, infantry, fighters and bombers. And on the micro you have my Necromunda/ Kill Team using the Star Saga dice. So you have some giant Mechs battling like Titanicus just way faster!

So I’ve got a simi-feudal system with powered armoured knight houses, kingdoms and star nations battling each other. FTL is through Subspace which is similar to 40k’s Warp but slightly different. You need now a navigator to travel Subspace in the Human Sphere because the tech to build subspace jump computers has been lost or greatly reduced. In fact Earth humans never had the ability to build one on our own, we were given the tech from the Empire but not the ability to build it.

So what is the reason for the new dark age? Religion especially Christianity ( hold on.) When the Empire re- discovered us they were a Mother goddess worshipping culture. Everyone in the Empire of Gaia was. The prophecy of the Celestial Child manifesting in the real space was found to happen on Earth. Catholic religion was exported to the galaxy. The Gaia religion was thrown into upheaval. On one hand the prophecy was fulfilled, but on the other hand not in the way the church of Gaia wanted. The Emperor a vary religious man converted started a schism and was assassinated. But this was after 200 years of civil war. Earth had time to expand before the dark age sets in.

So now I have even a greater excuse to use my large miniature collection and can play in any of my homebrews setting eras contact, post contact and the fall. Until next time folks remember their your miniatures play with them how you want to!

My new love!

So folks a quick update my Mother died at the end of may and deep dee depression set in. I haven’t assembled any of the twenty boxes of miniatures, painting anything or played many games. I’ve solo some of the new 9th Ed 40k but ran into a slump with all the die rolls. Now I love rolling dice but doing games solo roll to hit, roll to wound roll to save. Enough of that! Enter the dice from Mantic Stat Saga.

My new go to!

Misses, hits, good hits and terrific hits on the red dice. Miss block, good block and terrific blocks on blue. Simple and beautiful at the same time. I’ve cheated in 40K using the weapon Str for the amount of dice rolled to hit and the Armor Save but in reverse on a d6 for save. I.e. a space marine has a save of 2. Well 2-6=4 so you can roll 4 blue die. A str 4 weapon rolls 4 red dice. If you hit on the red die, you roll the blue dice and compare the symbols. Watch anyones video on YouTube on how to play Star Saga to get the idea. I’ve used this dice system for Kill Team, Fallout Wasteland Warfare, Elder Scrolls, etc. These dice cut down on all the B.S. if you’re playing solo, which I have been. I’m going to see how it works when my oldest Son Commander Space Chicken shows up. Until then remember folks they’re your miniatures play with them how you want!

Core Space space combat.

First off I hate my computer. Why? Because it crashed again! I promised a friend that I would give him a copy of my Core Space space combat rules I made up. At last, ” sigh” I have to revert to my notes.

First both players or GM needs to decide how many turns it will take to reach the jump point. After that you can roll dice, use who was the first to finish the adventure or some other way I haven’t thought of.

You’ll need the measuring tool that comes with the main game because I use the same basic concept as Core Space for moving and range combat. This phase happens before the trade phase of the game.

You are either the attacker or defender. The defender moves first up to 8 inches plus 1 point if repaired propulsion. It’s not until the attacker’s ship gives chase that things pick up ( if playing with a GM he/she could throw in a GCC cutter and fighter escort, pirates, or Purge fighters.)

The attacker moves the same as the defender and attacks first. The defender then return fire. Both sides resolves damage with the chance die. 1-2 Propulsion, 3-4 Hull, 5 Life Support and 6 Cargo. Now the captain is flying the ship. The other crew members are manning the weapons ( think of Luke and Han in Star Wars.), Manning the engineering station, Damage Control, and Electronic Warfare. All repairs are jury rigged and the players must spend the appropriate U A.’s to truly repair the ship. If the attacker can close to one inch they can perform a boarding action. I suggest you set up the game board to form a airlock a passage to the storage bay which can be whatever size you choose. The defender places his crew in a defensive position and the attacker moves in through the airlock. If the attacker wins he/she chooses 1 high value item of the defender. The amount U.A. sell price is the bounty on the Captain’s head and half that amount on each crew member of that ship. ( Maybe bounty hunters appear next game?)

Uncle Mo’s Space Parts is where you purchase arms and armor for your ship, this is an extra free shop you can visit besides the one you choose to visit.

All ships start with a basic laser which is a (1,0,0) and is free. Type 1 laser cannon (3,2,1) 5 UA, Type 2 (4,3,2) 10 UA, Type 3 (4,3,3) 15 UA. All lasers are a unlimited resource.

Missiles Type 1 (0,1,2) 3 UA each; Type 2 (0,2,3) 6 UA each; Type 3 (0,3,4) 12 UA each. A ship can only hold as many missiles as it has undamaged hull points not jury rigged.

Shields Type 1 (1) 4 UA, Type 2 (2) 8 UA.

Armor Type 1 (1) 3 UA, Type 2 (2) 7UA.

GCC shield and Armor (1) [1] 12 UA.

I’ve also came up with some quick enemy ship stats so you can have a classic space fight with the A.I.

GCC Cutter Propulsion 6, Hull 7 Life Support 6 Laser Armor (1) [1] Cannon (4,3,2) * if looted 2 draws for the bag.

GCC Fighter Propulsion 7, Hull 4, Life Support 2, Cargo 0 Laser Cannon (1,21) * cannot be looted only destroyed.

Purge Corvette Propulsion 6, Hull 5, Life Support 1, Cargo 6 Armor [2] Laser Cannon (3,3,3) 0 draws 4 UA if defeated

Purge Fighter Propulsion 7, Hull 3, Armor [1] 0 draws 1 UA if defeated.

I’m still working on what skills can be used in this phase and should they be filled all the way or just half. Skills I’m think of are Counter Shot, Distraction, Regulate?, Hack?, and Repair.

Feedback would be appreciated. And remember they’re your miniatures play with them how you want to!

Homebrewed Amalgamation!

I love Cyberpunk, I love Fallout, Kill Team, Necromunda, Rangers of Shadowdeep, Frostgrave and D&D! I also LOVE solo play and co-op games and like a lot of you I am broke!

Waiting until next year hopefully around my birthday in April Cyberpunk 2077 will be out but I want to play a miniature game in that kind of world NOW! So what do I do? Remember I’m broke. I could buy for $125.00 USD the Human Interface board game Nakamura Tower, nope still broke. Could also buy Reality’s Edge from Osprey, did, got the PDF and devoured it!

But! I’ve been playing Fallout Fantasy Wasteland and am too lazy to learn a complete new rule set. What to do, what to do? Mash things up! First of all when my Son M.J. Aka Commander Space Chicken comes down to play we don’t have a bunch of time to play. I want to get as much gaming I can with him. The combat if FFW is fine if you got an hour or two to burn, and we don’t! So first thing I did was add combat dice from Star Saga to the game. You look at the weapons card and see what the damage is that’s how many combat dice you roll plus the effect dice. Then the target rolls the blue armor dice to block not the red d12 dice that comes with the FFW game, check!

One problem I had with FFW is not weapons with a burst attack and the explosive weapons only did a few points of damage. Nope, not going to work so I double the damage out put, problems solved. Now cover is key in this type of game it reduces the damage dice by 1 for light and 2 for heavy. You can make your own cards for FFW cards and I did. For weapons that should be or have a automatic burst fire effect like the assault rifle just add a attack dice. The P.C.’s get 2 action points a turn, so the P.C. Can use said automatic assault rifle the card reads at red range close it’s a black and green effect dice ( extra damage and accurate fire) and two physics damage. My adaptation is two red combat dice to start 1 or 2 extra combat dice for a.p.’s and 1 for burst for a minimum of 4 attack dice plus the special effect dice and now combat has gotten a whole lot faster and deadlier!

I’m still working up the hacking, cybernetic and what happens when you get out into the Wasteland. And I will keep you advised on that progress. Me and C.S.C played a demo game using the awesome Cyberpunk set from Battle Systems, and I highly recommend this! I pitted one p.c. With a assault rifle against four mutants ( three Genestealer Cultist and a Genestealer brute.) using the new cover system and combat mechanics the battle was less than 15 minutes not including the banter and rule change input by M.J.

So to all y’all out there you can make your own game worlds by adapting existing works out there and with minimal effort get what you want. It’s up to you to get the results you want nothing is perfect. Trust me I’ve been gaming for 41 years and no game system is perfect, not even my cobbled up homebrewed stuff. But hey, if you’re having fun and it fits your story or gaming need. Remember folks their your miniatures play with them how you want to!

Solo adventuring!

Well ladies and gentlemen summer is almost done here in my neck of the world and school starts next week, YEAH! As life goes on and players move or move on to other things (ahem, girlfriends!) Yours truly still wants to game. Now I do play video RPGs but that’s someone else’s world, not mine! So where to start?

First let’s look at what do you want to play. Is it a dungeon crawl, a space opera, cyberpunk, a grimy crime noir or a Cathulu inspired horror? Or all the above?

Next what rule system should I use? Some variant of D&D, a percentage based game like old Warhammer 40k RPG or something else? Your rule system is just as important as what kind of game you want to play. Why? Because your going to have to adapt it for solo play. Are you playing with one or more PC’s? I suggest watching YouTube and finding Artichoke Dip, Geek Gamers and my favorite go to Dungeon Craft for information on how to do it. Now I’m sure there’s other channels out there on YouTube that comment on the hobby but these three were my first channels I found and followed.

Now you got your world, rules and setting what’s next? A notebook, some graph paper, dice or a dice emulator, some miniatures or some type of visual counters for both the PCs and bad guys. Now if you play any RPG you should own the first three items but the second. Oh boy that’s a rabbit hole you may or may not want to fall down.

The rabbit hole. I’ve been collecting miniatures since the ’80’s it was expensive then and it’s hellevua expensive now! Depending on your setting you can find prepainted mins for D&D, Star Wars, Heroclix, Horroclix, Mechwarrior and others. I’ve got all the fore mentioned lines plus 40K, Star Saga, Blackstone Fortress, Necromunda, Walking dead and Heroscape. Yeah, that’s a lot of plastic and metal dodads as my wife calls them. But I’ve got several pdfs of paper miniatures also. They range from flat, fold over and tri fold figures. What’s best? All of them! It all depends on how much space and money you have at your disposal. Actual miniatures take up space plain and simple! Paper minis can be cheaply replaced if you owned a printer and if they are not pre painted miniatures glue, assembly and painting. If you are going to take the plunge on physical miniatures I would suggest push to fit from GW or a boxed game from Mantic. Start small! Your going to want all of them and even pdfs, card stock and printer ink can run you. I’m still going to play in my Homebrewed world and just finished painting the Fallout Wasteland Warfare starter box. The Wasteland of Oklahoma outside of the OKC Hive city. Well folks until next time remember they’re your miniatures play with them how you want to!

The Quest for the perfect rule set.

I’ve been playing RPGs and miniature games since the 80’s and have played and seen many many different gaming systems. D 6’s, D 10’s, 20’s, percentile dice, you name it I’ve probably played it. Recently I’ve been playing Necromunda Underhive, This is not a test, 40k, Kill Team and Fallout Wasteland Warfare. All excellent games and all different systems.

As you who’ve read my Aar’s have seen I’ve like some of you have modified some systems to speed up game play, others to make jokingly close to real world conditions. Take Necromunda Underhive for example. I’ve cut out the roll to hit. Why you my ask? Doesn’t that break the game? Maybe? I personally feel that the roll to wound is another save roll. You already have a armor save and in 40k you have in some cases an invulnerable save. That’s three saves plus a bunch of dice rolling, I like rolling dice but come on! I’ve seen Grimdark’s free rules modifying 40k and like it for what it is. Necromunda already has the wound dice to see what happens after a miniature takes it final wound weather it has one or multiple wounds.

Now I know there will be some people out there saying you’re changing the core spirit of the game. But I ask you am I? In Necromunda you already have modifiers to your hit roll. You’ve got cover, range and condition modifiers that make your chance to hit more difficult, yes I know there are upgrades to your model that can change your chances to hit. As I said earlier I’m simulating real world conditions where if your shot or strike hits a enemy it only has a armor save. Does it change the game? Yes. Does it make it better? For me yes. Why? Because it forces use of cover. Cover have saved more lives in combat and in the streets than any armor. Trust me if a round hits you, you are thankful that you have armor but in real life nobody is Rambo and can rush through a hail of bullets. You move from cover to cover looking for a shot, but mostly keeping your head down. In gang warfare which Necromunda is simulating. Gun fire between gangs is usually an ambush and haphazard at that. When it does come down to two sides meeting up for battle you can bet cover is a major factor!

Well that’s my ramblings about game rules and the conclusion is there is no perfect system. All games do what they say the do to simulate combat. The only real combat is real combat. You can modify any system like what I did with Necromunda Underhive because you own that game! Unless you’re playing at a convention or at a lfgs with someone who wants to play with the original rules. There you’re miniatures play with them how you want to!