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Playing with what you own in any setting.

What to do with all your mins!

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I believe that the miniatures you bought are yours, not some game systems or company’s. I have mins from GW, Heroscape, Heroclixs, Mantic, ect. I’ve played multiple systems and like them all but sometimes I want to play my own games with house rules, no sense in recreating the wheel. I’ve been playing a spaceship battle game using modified Babylon 5 ACTA, Full thrust and BFG. I divide the hull points by 2 from Full Thrust, added weapons from ACTA and BFG. The setting I’m using is Earth in the latter part of this century. America is now the Federal States of America more of the back story coming later. What do you think about using all of your miniatures? Right now for my Necromunda/Mordehim I’m really feeling the Bloodbound I like the vibe of killer cannibals living in a ruined city.

I’ve been using this America 2050 map to show future hive cities and the high speed rail routes that connect them. The smaller circles are where a hive fleet remains crashed into America. I’m using ‘nids from GW mostly guants and genestealers, with the queen being a hive queen from Aliens. I painted my nids black and highlighted them in metallic silver and gold with the spore mines silver with red highlights. Most people would say ‘hey you can’t paint nids like that!’ I bought them so I can paint them anyway I want. As a fan of Alien and Aliens I first had my guardsmen fighting them on a space hulk. As my game evolved I had them make it to Earth in the late 2019’s and crushed as a threat late 2025. The bug wars forced us to move into hive/mega cities for defense with a few hives still present. But unknown to us the bugs were carrying a parasite a race that was on the verge of being consumed by a hive fleet. The desperate race combined their DNA with the bugs every 1 in 50 bugs born is a reborn remnant of that race now know as the Plague   I’m using my Marro miniatures from Heroscape.


The Plague also damaged the DNA of new species the first sign are citizens turning into zombies. A good use for any zombie miniatures I have around. Then they become hybrids crossed with bug DNA and human a good use for my Genestealer Neophyte Squad.


As you can see the sky is open to what you want to do. If you don’t want to spend a ton of money fielding a large army squad base scrimmage games are the way to go. The big companies like GW and others might lose out on a bunch of money from you amassing one large army they gain from you buying a bunch of starter sets! Either way you go collecting large armies or small squads you are now hooked, the beast has sunk it gaming claws in you. I know from personal experience. My next project are these guys.

Solo adventuring!

Well ladies and gentlemen summer is almost done here in my neck of the world and school starts next week, YEAH! As life goes on and players move or move on to other things (ahem, girlfriends!) Yours truly still wants to game. Now I do play video RPGs but that’s someone else’s world, not mine! So where to start?

First let’s look at what do you want to play. Is it a dungeon crawl, a space opera, cyberpunk, a grimy crime noir or a Cathulu inspired horror? Or all the above?

Next what rule system should I use? Some variant of D&D, a percentage based game like old Warhammer 40k RPG or something else? Your rule system is just as important as what kind of game you want to play. Why? Because your going to have to adapt it for solo play. Are you playing with one or more PC’s? I suggest watching YouTube and finding Artichoke Dip, Geek Gamers and my favorite go to Dungeon Craft for information on how to do it. Now I’m sure there’s other channels out there on YouTube that comment on the hobby but these three were my first channels I found and followed.

Now you got your world, rules and setting what’s next? A notebook, some graph paper, dice or a dice emulator, some miniatures or some type of visual counters for both the PCs and bad guys. Now if you play any RPG you should own the first three items but the second. Oh boy that’s a rabbit hole you may or may not want to fall down.

The rabbit hole. I’ve been collecting miniatures since the ’80’s it was expensive then and it’s hellevua expensive now! Depending on your setting you can find prepainted mins for D&D, Star Wars, Heroclix, Horroclix, Mechwarrior and others. I’ve got all the fore mentioned lines plus 40K, Star Saga, Blackstone Fortress, Necromunda, Walking dead and Heroscape. Yeah, that’s a lot of plastic and metal dodads as my wife calls them. But I’ve got several pdfs of paper miniatures also. They range from flat, fold over and tri fold figures. What’s best? All of them! It all depends on how much space and money you have at your disposal. Actual miniatures take up space plain and simple! Paper minis can be cheaply replaced if you owned a printer and if they are not pre painted miniatures glue, assembly and painting. If you are going to take the plunge on physical miniatures I would suggest push to fit from GW or a boxed game from Mantic. Start small! Your going to want all of them and even pdfs, card stock and printer ink can run you. I’m still going to play in my Homebrewed world and just finished painting the Fallout Wasteland Warfare starter box. The Wasteland of Oklahoma outside of the OKC Hive city. Well folks until next time remember they’re your miniatures play with them how you want to!

The Quest for the perfect rule set.

I’ve been playing RPGs and miniature games since the 80’s and have played and seen many many different gaming systems. D 6’s, D 10’s, 20’s, percentile dice, you name it I’ve probably played it. Recently I’ve been playing Necromunda Underhive, This is not a test, 40k, Kill Team and Fallout Wasteland Warfare. All excellent games and all different systems.

As you who’ve read my Aar’s have seen I’ve like some of you have modified some systems to speed up game play, others to make jokingly close to real world conditions. Take Necromunda Underhive for example. I’ve cut out the roll to hit. Why you my ask? Doesn’t that break the game? Maybe? I personally feel that the roll to wound is another save roll. You already have a armor save and in 40k you have in some cases an invulnerable save. That’s three saves plus a bunch of dice rolling, I like rolling dice but come on! I’ve seen Grimdark’s free rules modifying 40k and like it for what it is. Necromunda already has the wound dice to see what happens after a miniature takes it final wound weather it has one or multiple wounds.

Now I know there will be some people out there saying you’re changing the core spirit of the game. But I ask you am I? In Necromunda you already have modifiers to your hit roll. You’ve got cover, range and condition modifiers that make your chance to hit more difficult, yes I know there are upgrades to your model that can change your chances to hit. As I said earlier I’m simulating real world conditions where if your shot or strike hits a enemy it only has a armor save. Does it change the game? Yes. Does it make it better? For me yes. Why? Because it forces use of cover. Cover have saved more lives in combat and in the streets than any armor. Trust me if a round hits you, you are thankful that you have armor but in real life nobody is Rambo and can rush through a hail of bullets. You move from cover to cover looking for a shot, but mostly keeping your head down. In gang warfare which Necromunda is simulating. Gun fire between gangs is usually an ambush and haphazard at that. When it does come down to two sides meeting up for battle you can bet cover is a major factor!

Well that’s my ramblings about game rules and the conclusion is there is no perfect system. All games do what they say the do to simulate combat. The only real combat is real combat. You can modify any system like what I did with Necromunda Underhive because you own that game! Unless you’re playing at a convention or at a lfgs with someone who wants to play with the original rules. There you’re miniatures play with them how you want to!

Space-Grave a Frostgrave in space campaign.

4-8-2496

The planet Chimer lost for centuries in sub space has just returned to real space. Chimer was the seat of the heathen Viscount the necromantic lord Slador Qua. Master of the left hand path of subspace matter manipulation also known to the public as magic! A strike corvette the Imperial Warship Any way the wind blows has been dispatched from the Imperial capital Gaia Prime with two members of the right hand path aka the good space wizards Master Benjamin Aventine and his young apprentice Jon Byzantine.

” Master, why are we going to Chimer?”

” Because my young apprentice we’ve been ordered by the council to retrieve any tomes, data pads or objects strong in subspace particles. A gold rush of scavengers and dark users are rushing right now to Chimer any one of these dangerous items could spell disaster for the Imperium.”

” Because of the dark lord of Chimer uses of necromancy?”

” Yes and other fell arts. I’m sure members of the left hand path are already on Chimer. We must stop them from obtaining any of these dark objects.” Aventine says stroking his beard.

” My lord we should be surfacing from subspace in two hours.” A voice says over the intercom.

” Thank you Captain Stewart. Please have a four man marine strike team assembled and waiting for us on the shuttle.”

” As you will my lord.” The Captain responds then cuts communication.

” Well Jon. Looks like adventure waits for us.”

” You know how much I hate this kind of adventure Master.” Jon smiles sarcastically.

” Yes I do.” Aventine says as he smiles back.

Left to right Benjamin Aventine, Jon Byzantine accompanied by four Imperial Marines.

The assault shuttle sweeps over the snow capped mountains and wind swept tundra of Chimer. They quickly arrive at the Capital city of Zod’ah’thoom.

” Pilot please set us down by that mausoleum.”

” Yes sir.”

” Seems like a good place to start Master.”

” Agreed. Sargent have your men lock and loaded.”

” Already on it Master Aventine.” The marine replies.

Down blow hidden among the dark snow caped ruins enemy eyes look at the advancing shuttle.

” Damnation and hell fire! The portents showed we would have more time to recover the tomes before the lapdogs of the Imperium showed up!”

” The dark winds of subspace are fickle my lord.”

The small man looks up and smiles wickedly at the giant of a man in a dark storm coat and black mask with rebreather hoses that disappears into his chest armor.

” True Baron. The demon gods must be playing with us.”

” As they always do Master. As they always do.”

Forces of the Left hand path. Malokeith the Iscariot his apprentice Baron Baal and four members of the Eclipse mercenary company.

Aventine and his forces move cautiously through the ruins of the mausoleum.

” Master I’ve got a bad feeling about this.”

” I do too. Take two men and approach the front of the mausoleum. I will take the Sargent and a man and approach the back.”

” As you wish Master.”

But before they can enter the building Malokeith springs his ambush.

” Attack!” The Iscariot screams.

Malokeith launches a bolt of dark purple lighting at Aventine who sees it coming and leaps behind a ruined wall. The Eclipse mercenaries open fire with their bull pup assault rifles spraying bullets at the marines. The advance Imperial armor shrugging off the rounds.

Aventine calls up power from subspace into his body. He extends his right hand shooting a grey cloud at Malokeith. The cloud quickly closes the distance and envelopes the evil man locking him in place. The Marines open fire with their .50 machine guns scoring no hits.

A shambling former inhabitant of Chimer slowly shuffles out of the building. A creature of the dark lords magic or a byproduct of subspace exposure is unknown. What is known is that this fell thing wants to destroy the living.

Baron Baal swiftly moves into contact with the zombie and swings at it with his blazing orange power sword. The blow misses the creature soundly. The zombie raises a decayed hand a swiftly strikes the Baron nicking his flesh.

Jon and his fire team on the other side of the mausoleum confronts a zombie approaching them. Jon a former Imperial special ops soldier pulls out his .50 machine pistol.

” Men combine your fire with mine!”

All three men open fire on the walking corpse. Yellow energy surging from its eyes. Whatever dark power animating doesn’t save it from the hail of bullets that rips it to shreds.

The zombie attacks the Baron again but the dark gods must be favoring the Baron who dodged the blow and cuts the creature down. But as quickly as he kills one another one takes it place. And from the north side of the building a new zombie emerges.

Malokeith stands paralyzed by Aventine’s attack and so do his guards. Benjamin calls up more energy and pushes Malokeith ten feet back. The evil wizard flies backwards crashing into a wall.

A archaic data pad glints in the weak sun light. The Baron orders one of his men to recover it. The Merc quickly complies with the orders not wanting to face the Barons wrath. The Baron assisted by a merc moves into cqc with the new zombie. The Baron must have found his groove as he easily dispatches the zombie.

Jon sees a data crystal in the snow on his left and worn leather book on his right. He orders his marines to recover them. Jon sees a large data crystal in the form of the black three foot obelisk in the center of the mausoleum. He concentrates and with knitted brows extends his right hand. He feels the power of subspace flow through him and connects with the obelisk. He wraps the energy around it and attempts to pull it towards him. But the power deserts him, its like moving a glass with a wet napkin. Just as he starts pulling the obelisk towards him the power snaps in two severing Jon’s connection to his power source.

“Shit! Gotta practice more.” Jon muses exhausted.

Another zombie appears from the south entrance between Aventine and Malokeith’s forces.

Malokeith draws energy into his body as he storms towards Aventine. Aventine sees the dark energy surging around Malokeith and forms a protective shield around himself. The Sargent lines up his machine gun on a merc and cuts him down. The other marine misses his merc by inches.

The Baron raging in dark revelry charges into the zombie that emerged from the south entrance and cuts it down! Spying another artifact sticking from the snow orders his other guard to retrieve it.

Jon securing the obelisk sees the Baron. He draws his power and attempts to bind the Baron. The Baron chuckles as he easily resist the assault.

” You’ll have to do better than that boy!”

From a moldering crypt emerges another zombie between Jon and the Baron it’s hateful eyes lock on the Baron.

Malokeith launches himself into the air blade surging with jet black energy. Aventine’s sword is surrounded by crystal blue energy. The two wizards trade blows faster than the eye can follow. But Malokeith that old snake is just a fraction faster than Aventine. The black blade evades Aventine’s and crashes through his shimmering shield cutting through his armor and into his shoulder.

” Arrugh!” Aventine shouts.

” Pathetic dog of the Imperium and the jaded right. Know that I the Iscariot will be the death of you!”

” Not yet old man!” Aventine yells in defiance.

The Marines and Merc’s exchange fire. The marines take no damage but the mer does.

The Baron attempts to charge Jon but is intercepted by the zombie. The zombie leaps at the Baron who attempts to swat it down and misses. The zombies enhanced claws cut into the Baron’ s armor and into what’s left of his flesh! The other zombie stalking the Baron’s man with the data slate attacks. The zombie’s claws are a furry of motion but sometimes the mer’s amour saves him. The merc pushes the creature back and flees the field. Jon draws up power and pushes the Zombie into Malokeith then moves into combat wth the Baron. He ignites his sword emerald green energy surging up the blade. Orange and green blades meet. The Baron is ten times stronger than Jon but wounded. Jon younger and undamaged manages to slip in a blow and downs the hulking Baron who falls down wound smoking in the snow.

The Marines and Merc’s exchange fire. The Sarge is clipped but he and his man brings another merc down. The zombie manages to take a bite out of Malokeith wounding him greatly.

The Iscariot and Ben trade another series of eye watering blows. But this time it is Aventine who lands a telling blown which smotes Malokeith’s armor and bites deeply into his flesh.

” It’s over old man. Surrender and I will take you back to face Imperial justice.”

” Never dog! Not as long as I have life in this wretched body!” Malokeith says through clenched teeth black blood streaming between them.

Malokeith cast leap on himself and flies off into the approaching blizzard. Aventine orders his team back to the shuttle but not before Jon shoots the last merc.

Aventine looks at his apprentice exhausted but amused. Jon smiles as he helps his master back to the shuttle.

” It seems like we’ll have other chances to finish off my old master.”

” He’ll need a new apprentice.”

” I don’t think so my young apprentice. The Baron is a hard man to kill. I know I’ve tried many times in the past.”

Jon says nothing as he helps his limping master into the shuttle and out of the freezing wind.

Wow what a game! I was attempting to use Frostgrave to tell the back story of Aventine and and Jon before they left the order and joined the Rangers. I had t story already in my head but for a moment it looked like the game was going to finish Aventine before the Shadow Deep got to him. I used Nozza’s of Nozza’s wargaming rules for Star Wars for Frostgrave as a background. Coming up next I’m going to use Joseph A. McCullough’s Operation Last Train to tell my Earth bug war story. Until next time remember they’re your miniatures play with them how you want to!

RoSD in Spaaace! Bug Holes! (Infected Trees.)

3-26-2525 16:15

I had to call down my medic Jolly from the Controversy. Jolly’s quarterman a race 1/4 the size of a normal human. He might be small but he’s one hell of a medic and not to bad with his rifle.

We followed the strange tracks deeper into the badlands and quickly found the culprits BUGS! Didn’t know which strain of bugs they belonged to. The chitinous Swarm, the Skeletal Plague or the simi-human Infliltrators. But any flavor they all start out in this basic form the two or four armed Skulkers.

R-28 scanner located five cocoons and five bugs. The cocoons might contain survivors from the town. Why they took them this far into the badlands puzzles me. With my dead master’s Pis-sword in my right hand and my heavy pistol in my left it’s now time to kill bugs.

I quickly down a bug guarding a cocoon ahead of us. My fire team comprises of Eve, R-28, and Greaves. The other is lead by Shadowfox and has Jolly and Jenkins. Jolly with Med kit out approaches a cocoon and finds a dead civi, damn!

The remaining four bugs rush towards my fire team. I down one, Eve one and R-28’s machine guns pulverize the last tow bug! Whew, now we’ve got breathing room to rescue civilians and close those bug holes. Shadowfox uses her sharp Shide Bowie knife to cut the cocoon open discovering the local defense Leader Captain Charles Steel. I approach a cocoon and rip into it only to find a dead civilian a young lady killed in the prime of her life. A ray of sunshine cuts through the dust and the trees.

I approach another cocoon and finds Pvt. Zander Borger dazed but alive. No sign of bugs and Shadowfox her fire team and Cpt. Steel take out the first bug hole.

Eve-6 and Greaves take out the second bug hole and R-28 the third. R-28 strangely gets tangled in bug resin. But R-28 fires its repulsors on maximum easily frees itself. ” Zzzt… highly unpleasant….. zzzt!”

” Be careful R-28!” I shout.

” Zzzt… that’s what I was attempting to do master… zzzt!”

Eve laugh ” Looks like he told you!”

I shoot her a look and Greaves has the good sense to be looking the other way.

I personally close the last bug hole with a grenade as R-28 investigates the last cocoon find a dead civilian. We regroup in the center of the combat zone piling up the cocooned dead civilians for a funeral pyre when Jolly gets tangled in a strand of bug resin.

” A little help here would damn be appreciated!” The more Jolly struggles the more he entangles himself.

” Someone please help the good doctor, please?” I say trying to hold in a chuckle.

Jolly shoots me a wide eyed looks as Shadowfox and Jenkins untangle him. I follow his gaze and see the Alpha Skulker returning to his nests. It looks like he was stalking us because he appears on the trail we arrived on.

We all open fire on the Alpha quickly reducing it to a pile of steaming gore. I order Greaves to light the pyre. And we all say prayers for the lost souls. I lead the survivors to my shuttle and we quickly leave this benighted place but the deep dread in my heart let’s me know we’ll soon be back.

Wow, ladies and gentlemen! That was one hell of a game. I adapted rules for firearms from Joseph A. McCullough’s new game “Last Train” the one thing I think I needed to adjust was the armor of the bugs from a 8 to a 12 or 14, yeah I think for the Genestealers I’m using it will be a 14 next time. Otherwise no major gripes. My next two or so games will be a flashback with Master Aventine and his apprentice Jon Byzantine on their adventure on the evil frozen world of Kymier fresh that just re-emerged from sub space. Yes folks Frostgrave in Spaaace! I’m going to try the Star Wars adaptation and see how it works. Until next time remember they’re your miniatures play with them how you want to!

RoSD in Spaaace!

3-25-2525. 24:15

FASS (Federal American Space Ship) Controversy.

Captain Jon Byzantine Ranger rank 1.

Received orders to investigate strange occurrences on a backwater planet called Alladore from FedCom. All communications have ceased since 3-10-2525. Alladore is a jointly owned planet. The F.S.A. and the E.U. Both have multiple colonies there plus the U.N. Base on the north polar region. FedCom has also informed me that my old master Aventine was charged with the primary investigation has gone missing around a small commune. We set course immediately! The crew of my corvette comprises of Eve-6 my navigator and bodyguard. She’s the reason Aventine and I left the Order of the open hand at the end of the synth wars. More information on that can be found in our files. My Sidhe tracker Shadowfox, Trooper B. Greaves, Cadet Jenkins and my rifle drone R-28.

We find Aventine’s shuttle crashed in the center of a small commune named Sweatwater. We see no signs of Aventine or residents but we do hear strange moans and the skittering of clawed feet.

“Vermin!” Spits Shadowfox.

I quickly recall her disdain of any of the galaxy’s multiple forms of scavengers.

” Calm down Fox. Let’s keep frosty people. We need to find Aventine and the locals.”

“Captain I’ve spotted movement coming from 4 o’ clock!” Shouts trooper Greaves.

” And our 6.” Says Eve calmly.

” Got something at 8!” Jenkins shouts nervously.

” Movement at 12.” Adds Shadowfox.

” zzzt… movement vectors conformed Captain also life readings coming from section 5.3 not humanoid. Six sensor anomalies located and locked to personal scanners. Zzzt!”

” Thanks for the heads up R-28. Weapons free Team if anything looks hostile dust it!”

I see a shambling form moving around the nose cone of the crashed shuttle. A tattered civilian jumpsuit hangs off of a man like creature. It’s yellow dead eyes lock on to mine. Looking at the things green tinted skin I can tell it’s been dead for some time. I raise my Colt 99 auto pistol and its four round burst quickly cuts the thing down.

Boy this was a nail biter from the jump! My guys can’t hit the side of a moon. For the first two turns we stayed in a circle firing at the approaching zombies and space rats. The rats were no problem dispatching but the zombies were another story. One made contact with Eve and Jenkins and they started talking damage that Jon had to sort out with his sword. Greves and Shadow Fox finally took out two zombies ( 1 at 12 o’clock and the other at 4.) The cards for the first two turns didn’t help either a Red 2 and a Red three gave me 4 more zombies! Yea!! Not! I finally realized I needed to uncover some markers so I sent R-28 to check out one he discovered some drugs aka herbs. I moved Eve off to the 7 o’clock and discovered a survivor Constable Sneed. He was banged up but ready to fight. I sent Jenkins to the marker located in a nearby building at 11 o’clock. He needed a TN 8 to open the locked door, arrugh! A 1 no open door.

The zombies close at 7, 5, 4 and 12 o’clock. The zombies at 5 make contact with Eve and Sneed but no combat because it took a double move to come into contact. I was lucky that Greeves, Jon and Shadowfox were able to take out three zombies. So I sent R-28 to check out another marker. Wham! Zombie! And R-28 in a heroic round of combat becomes my first casualty. Nooo not R-28! Combat between Eve, Sneed and a zombie isn’t going well. Eve takes another hit putting her down to six, Sneed gets lucky and damages the zombie to half health. They decided to advance to the rear and closer to Jon. Jenkins try’s to open the door and rolls a damn 3! Jenkins you are the worst!

Zombies advance one makes contact with Jenkins who dispatches it easily. Jenkins your the best. Another zombie makes contact with Eve and Sneed who becomes my second and third casualties. Man this ain’t fun anymore! A Red 5 and 6 pops up another zombie and a space rat in the next two turns. This is Starting to get serious! Jenkins finally opens the door and finds the body of my former master Aventine and his sword. Yea?

Jon takes out another zombie as does Shadowfox. Greves takes out the space rat. The last zombie moves towards Jon. Oh great the Red Ace four more zombies at the starting point. Ugh! Jenkins finds treasure at his marker and Greves finds some strange tracks. Jon takes out another zombie and the new ones start to close in. Shadowfox takes one down to half health and Greves takes out one all the way. The Red 8 pops up and Jenkins has to take a TN 16 that he aces with a 20! I’ve got three zombies and one last marker in a building with a zombie in it.

Well it took me the rest of the game to take out the remaining zombies and we never discovered what was in the last building. Made some survivor rolls for Eve and R-28 both came out fine no lasting injuries is it because one is a synth and the other a robot?

I must say this game is awesome to play solo. I’m going to have to work on some house rules for sci fi. I can tell you personally the combat is brutal and companions can go down quickly! I’ve got the infected trees next. So I’ll see y’all after I get that game in. Until next time remember they’re your miniatures play with them how you want to!

Rangers of Shadow Deep in Space!

I’ve know I’ve been away for awhile dear readers. I’m back now and on a new project. Joseph A. McCullough’s Rangers of Shadow Deep! Yup, fell down that rabbit hole and fell hard! I like many of you have been searching for the mythical ” perfect ” game system. RoSD is filling that role perfectly for now. Now I’m sure you all have either heard about this game system a updated solo form of Frostgrave. If you haven’t there are many excellent videos on YouTube that can clue you in.

So why In Space? Simple, I own more Sci-fi miniatures than Fantasy and don’t have the funds or the desire to buy or find them. Lazy? Yup, maybe? No I’m lazy, but I digress. I saw online a Star Wars skin of Frostgrave and liked it. After watching Guerrilla Miniature Games review and play through I fell immediately in love with the system. I had already purchased Warhammer Quest Blackstone Fortress and wanted to get the most out of my purchase.

So I grafted RoSD to my existing game world ( haven’t played a game yet). My painting skills have fallen off lately (damn bifocals!) so I haven’t been on to paint anymore. Well I’ve gotten over that slump and I know I won’t ever win any Golden Demon awards and really don’t care to. So anyway I’ve got some Heroscape miniatures and a bunch of others GW, Heroclix, etc. So I’m going to give it a go. First you need a ranger, I’m leaning towards this guy and his trusty bodyguard.

Next you need other companions to fill out your roster a strong range or shooter character. I’m leaning towards this one.

I think she’ll do perfectly as a ranged/ melee character. I want a thief and a sniper so these two halflngs are going to fit those roles.

Want a alien character on my team so the Kroot from WQBF is going to make the team.

I have no idea right now about the other members of my Ranger’s team. I’m still going through my boxes of miniatures to find the right feel. Thinking about what’s my Rangers roll is. Are they like the Texas Rangers? SPECTERS like Mass Effect? Or a combination of the two or something all together different? I should have my team together and ready to go by this weekend. I will post them and a AAR soon. So remember folks They’re your miniatures play with them how you want to!

Recover the Power Armor and Zombie Attack!

” High Command has ordered us into the city. Seems a transport carrying some old Mark III Power Armor has crashed. We can’t let the Reds or any of the civilians claim it. I’m going to divide the platoon into two groups. Team A I’ll be leading into the city and Team B lead by Lt. Galvin will guard HQ while we are away. I’ll post the names of the teams on the wall everyone be ready to move in ten!”

Jimmy looks over at Bifocals and whispers. ” I hope to God I don’t get sent to the field.”

“Well I hope I do.” Interjects Rookie.

Bifocals and Jimmy gives Rookie smug looks as they walk to the armory.

” It’ll be a mildly irradiated walk in the park Rookie.”

” I know it’ll be fun Jimmy!” Rookie shouts in pure excitement.

Jimmy and Bifocals both roll their eyes.

Ten minutes later the duty roster is posted on a computer display board outside the chow hall.

” Damn damn damn!” Jimmy shouts in dismay.

” Suck it up Jimmy! You are a F.S.A trooper!” Sgt. Swartz shouts as he dresses down Jimmy and slings his rifle over his shoulder. ” The Captain is already in the A.P.C. Team A let’s move!”

” Good luck Jimmy!” Bifocals shouts giving him the thumbs up.

” Screw you Bifocals. See you when I get back, come on Rookie seems you got your wish.”

” I know!” Rookie squeals in excitement.

A hour later the A.P.C. draws to a halt. Sgt. Swartz punches the ramp button and motions the team to move. The squad divides into two teams on both side of the transport. The Captain exits and scans the area with his binoculars.

” Sgt. I’ve located the cargo. Seems HQ was remiss in the info. It seems we have three not one sets of armor to recover. They seem intact in their containers.”

” Any signs of the Reds?” Swartz says as he takes up position by the Captain by a nearby pile of concrete.

” No. But there seems to be some locals approaching and they seem to be hostile.” The Captain hands Swartz the binoculars.

” Damn! Raiders and the cannibal type. Men lock and load!”

” Cannibals? Oh great!”

” Pack your balls Jimmy! Your on point!”

” Thanks Sarge. Your full of kindness.”

” Shut up and move your ass!”

Jimmy rushes forward moving from pile of rubble to blown out building. He takes up position providing overwatch for his fire team. Swartz moves both teams forward and they fan out taking up firing positions. Large genetically altered men in studded leather and metal plates for armor slowly move into view. Their leader a large hulking man with a red metal mowhawk and sharp jagged metal teeth moves his men forward unconcerned with anything.

” Grishnack! Get your ass moving! We need that armor! With it the Red Maws will rule the city!”

Grishnack a muscle bound man with a oversized shot gun that looks like a massive .35 revolver rushes forward.

Jimmy sees a large man moving towards one of the crates of power armor. He lines up the man center mass and takes a shot! The round slams into the man spinning him in place and he goes down.

” Take that savage. Bifocals couldn’t make that shot!” He shouts.

” Check again Jimmy!” Swartz says as he takes position next to Jimmy.

The man Jimmy shot slowly rises with a grin on his face.

” Looks like we have guests for dinner boys!” The raider shouts.

For the next five minutes all hell breaks out. In quick succession four troopers are messily taken out by over size cleavers, chainsaw axes and guns. Kendrick the sniper takes out two raiders before being pulverized by a oversized powered construction hammer. Another raider is taken out and Jimmy finally takes out the raider he was shooting at. Swartz makes it to a power armor crate.

” Jimmy cover me while I bypass the computer lock.”

” Got your six Sarge! Rookie your with me.”

Rookie takes up position next to Jimmy scanning for raiders. Swartz quickly bypasses the lock. A large rusty set of armor with a heavy .60 cal rifle stands ready for combat. Swartz enters the armor and powers it up.

” Booting this bucket up boys.” Swartz’s voice booms out from the armor speakers. ” Give me a minute to bring up the H.U.D.”

” Got you Sarge. Rookie watch out!”

A hulking raider in red leather and pig iron armor rushes them a massive cleaver in his right hand and a large machine pistol in the other rushes them. Rookie takes a blow that sends him flying. Jimmy trying to take aim takes two large caliber rounds to his torso. Swartz sees all of this as green phosphor target designation display cue centers on the raider. Swartz brings up the large rifle and lets off a three round mass reactive shot that blows fist sized holes in the raider messily killing him.

” Medic! I have two men down at my location.”

” On my way Sargent Swartz.” A tinny voice replies on his radio.

” Sargent Swartz we need you at my local A.S.F.P.! The shit has definitely hit the fan!”

” On my way Sir!”

Swartz is amazed by the power and speed of the power armor. He had trained at Fort Sill for a month in Mark I years ago but he never fielded one. He passes the medic on his way to the Captain. Another trooper has entered a suit of armor armed with a pistol and power hammer. Simms he calls up on his display. Simms seems to have taken some damage but seems still in the fight taking down another raider and the Captain another. The raider leader joins the massive melee.

” I will ware your bones!” He shouts.

” Not today savage!” Swartz shouts as he lines up two shots on the leader blasting him out of the building. Seeing that their leader is down the rest of the raiders flee the seen.

” Sir the last set of armor is intact. It seems the raiders weren’t able to open the lock.”

” Excellent news Dutch. Let’s retrieve it and R.T.B. What’s to casualty count?”

” Jenkins and Rookie are down. Kendrick is K.I.A. Getting sit reps on the other three.”

” Bloody day Sargent and damn bloody day!”

” Amen Sir.”

I combined Kill Team and Necromund rules together as a excuse to use my Goliath gang. And it was a blast! Frag grenades flying, power hammers and the renderizer was brutal on regular guards men. On the other hand power armor is killer in Kill Team/Necromunda. I strongly recommend combining both settings for a more rpg lite experience. The next battle is with the B team back at the base. Played some Fallout Wasteland Warefare and wanted to use some ghouls. I modified a scenario from the FWW book and had a go C.S.C. Was sweating bullets in both battles we had a blast!