I’ve been playing RPGs and miniature games since the 80’s and have played and seen many many different gaming systems. D 6’s, D 10’s, 20’s, percentile dice, you name it I’ve probably played it. Recently I’ve been playing Necromunda Underhive, This is not a test, 40k, Kill Team and Fallout Wasteland Warfare. All excellent games and all different systems.
As you who’ve read my Aar’s have seen I’ve like some of you have modified some systems to speed up game play, others to make jokingly close to real world conditions. Take Necromunda Underhive for example. I’ve cut out the roll to hit. Why you my ask? Doesn’t that break the game? Maybe? I personally feel that the roll to wound is another save roll. You already have a armor save and in 40k you have in some cases an invulnerable save. That’s three saves plus a bunch of dice rolling, I like rolling dice but come on! I’ve seen Grimdark’s free rules modifying 40k and like it for what it is. Necromunda already has the wound dice to see what happens after a miniature takes it final wound weather it has one or multiple wounds.
Now I know there will be some people out there saying you’re changing the core spirit of the game. But I ask you am I? In Necromunda you already have modifiers to your hit roll. You’ve got cover, range and condition modifiers that make your chance to hit more difficult, yes I know there are upgrades to your model that can change your chances to hit. As I said earlier I’m simulating real world conditions where if your shot or strike hits a enemy it only has a armor save. Does it change the game? Yes. Does it make it better? For me yes. Why? Because it forces use of cover. Cover have saved more lives in combat and in the streets than any armor. Trust me if a round hits you, you are thankful that you have armor but in real life nobody is Rambo and can rush through a hail of bullets. You move from cover to cover looking for a shot, but mostly keeping your head down. In gang warfare which Necromunda is simulating. Gun fire between gangs is usually an ambush and haphazard at that. When it does come down to two sides meeting up for battle you can bet cover is a major factor!
Well that’s my ramblings about game rules and the conclusion is there is no perfect system. All games do what they say the do to simulate combat. The only real combat is real combat. You can modify any system like what I did with Necromunda Underhive because you own that game! Unless you’re playing at a convention or at a lfgs with someone who wants to play with the original rules. There you’re miniatures play with them how you want to!